E3 2010: Super Scribblenauts

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After the success of the first game, Scribblenauts, 5th Cell has decided to make a sequel.  Super Scribblenauts is using the same gameplay as the first game, using varies words to obtain a ‘starites’, a star shaped object to complete a puzzle.

Unlike the first game, Super Scribblenauts has implemented adjectives into the game’s vocabulary.  Now you can finally get a purple monkey.  The adjective system will include over 10,000 adjectives and the object will behave real life behaviour, characteristic, and personality.  Also, the new system will allow the player to combine two or more adjective to create a interesting and allows the player’s creativity run wild.

As well as the adjective system being implemented, the game’s dictionary has been updated.  From the roughly 22,000 words being from the first game, Super Scribblenauts will include roughly an extra 800 words.  I guess the more the merrier applies here.

The game has implemented 120 levels that will involve varies tasks, like delivering a cure for a plague, or identifying animals with shells.  A returning feature in the game is level editor.  Level editor allows the player to create from scratch either an action or puzzle level.  So you can make your own level as easy as you want it, or as hard as you want it.

Other implementation in the games are a hint system, that allows players to cash in their Ollar to unlock hints for the puzzle; and a whole reword on how the player controls Maxwell, the protagonist.  The overhaul allows the player to control Maxwell either by the D-pad or the touchscreen.  Also buoyancy, friction and weight have been reworked and now objects will have a better reaction to the player’s input.

Super Scribblenauts will be release on the DS, during the Fall this year.